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by _6pvr 1904 days ago
Am in the midst of shipping a medium sized game in Unity and I can confirm your takes are correct/relevant today. Unity is incredibly frustrating to me, and I would really aggressively challenge the notion that Unity is aimed at any sort of "Developer Productivity". More than anything it's a dumpster of features to allow Developers, Artist and totally nontechnical/non IC contributors to all contribute okay-enough. But the features that go into making Artists productive are at times orthogonal to those that make Devs productive. It's all a big tradeoff.

Godot is smaller and has way way less learning material (and no Asset Store), but purely from an Editor perspective it's miles ahead from a dX perspective.