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Part of our development pace is that we are a small team (six engineers), bootstrapped, maintaining multiple products, and looking to do things in a way that fits with our vision for the products. We want to build products that are around for the long haul – Sublime Text has been around for 15 years. We'd rather focus on quality and performance than adding lots of features. We are doing a big release because our current licensing scheme requires a "major version" release for paid updates. If we did a release once a month, they would all be trivial features, and wouldn't justify a major version bump. For license holders, we've actually been shipping new dev builds every one to two weeks. However, since this is a major release, it has some very significant changes that need testing, refining and polishing. I don't think anyone in their right mind would ship a half-finished product and call it a major release, so we've been doing the work that shows it is a major release. The downside of bigger releases is that sometimes they end up dragging on a little longer than you want, and we'd rather uphold our vision for the product than have a release done a few months earlier. As I mentioned in my post above, we've got some changes coming that will help address the "major version" issue and allow us to take on a faster release cycle. That said, I'm not sure I agree that new releases once a month are a good fit for the majority of users. We do, however, provide dev builds for users who do like seeing changes quickly. We've got a super active group of some of the more prolific plugin developers that we interact with on a daily basis on our public Discord server. They definitely provide a lot of feedback and we make a point of listening to what the have to say. The reality of it is that most open source developers wax and wane in their development work. The ones who stick with projects for years and years tend to either do open source work related to their day job, or are at least partially employed to work on the open source work. Others will get an itch, scratch it, share it, improve it and then be satisfied. |
As an end user: that model doesn’t work for me at all. Most other apps I use get regular feature and bugfix updates and I admit that I’m spoiled by those regular updates. That ST2 went so very long between releases made it feel like a dead project. Even if behind the scenes it was still active and healthy, I didn’t see that and couldn’t tell the difference between “actively developed, thriving project that just doesn’t release often” and “developer woke up one month and thought ‘hey, I should close a feature request or two this quarter’”.
Again, I’m definitely not arguing that you’re not hard at work on it. I mean this in the spirit of feedback: as an end user who wasn’t active in the plugin developer forums, I didn’t realize anyone was still working on it full-time. And because of that, I stopped using ST because it felt like it was a dead end and I wanted to put my mental resources toward learning and using something still alive and thriving.