|
|
|
|
|
by sdbryan
5484 days ago
|
|
How does this make any sense? Apps from the iOS App Store can use webkit views where webGL could apply but native apps have had direct access to OpenGL ES for years (only the original iPhone, iPhone 3G, and the first iPod touch iOS devices did not have a GPU and hence no OpenGL). I was pretty sure iAds only ran in native apps and hence could use OpenGL directly. So why would iAd developers have any interest in using WebGL. Obviously web site developers and HTML5 app developers care very much for WebGL access in mobile safari. If Apple 'artificially' holds back WebGL they will just be shooting themselves in the foot. Imagine the damage if other pad platforms allow interactive, 3D web browsing and the iPad does not. It would be suicidal. |
|
And that would be the flawed assumption that has led to your confusion.
iAds are built with HTML/CSS/JS only, not native code.