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by ianterrell
5487 days ago
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It takes a lot of guts and time and effort to make any sort of app and launch it, so bravo! That was sincere, but so is this: It's not going to get sustained downloads. It doesn't look like a good enough game. I don't even have the slightest urge to download it. So here's your marketing strategy:
0) Play your own game for an hour straight
1) Hassle your personal friends and family to download it and play it for 15 minutes (we'll be easier on them)
2) Ask for and listen attentively to their feedback
3) Use the knowledge you gained in steps 0-2 to make a better game
4) Repeat |
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I at least agree with the understanding that quality is an effective marketing tool. I just can't say that his app lacks quality without trying it.
And the answer to the question of marketing doesn't stop there anyway. Plenty of crappy things have sold well due to good marketing.
That said, I'm by no means a marketing expert, so I'd be interested in hearing others tips / suggestions.
Edit: I guess I just wanted to add, that regardless of whether or not his game is good, an iterative feedback/dev cycle is obviously a good idea in (almost) every case. :)