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by ninwa 5472 days ago
To be fair, I can't say that I wouldn't have downloaded it if I hadn't stumbled across it. I don't know if we're accepting your immediate decision that it's a bad game on what we should all know as "common sense," or if you're just giving your opinion. Either way, it doesn't answer what I think is a pretty interesting question: How do you effectively market a mobile app?

I at least agree with the understanding that quality is an effective marketing tool. I just can't say that his app lacks quality without trying it.

And the answer to the question of marketing doesn't stop there anyway. Plenty of crappy things have sold well due to good marketing.

That said, I'm by no means a marketing expert, so I'd be interested in hearing others tips / suggestions.

Edit: I guess I just wanted to add, that regardless of whether or not his game is good, an iterative feedback/dev cycle is obviously a good idea in (almost) every case. :)