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by Sephr
1924 days ago
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Your native VR games need to know how many CPU threads you have to efficiently allocate game processes. Some processes can run at a lower priority, and your OS scheduler figures out the rest. I can assure you that most of your VR games are using this same data. |
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What is the API I can use to map that to any sort of useful 3D performance? How are 3d game processes using this data to evaluate what they are supposed to be doing?