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by moron4hire
1924 days ago
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Do you... Do you maybe not know how concurrency works? It's not about hitting a minimum threshold of performance. It's about achieving the best possible performance for whatever system it's running on. Maybe you think because I said VR it must mean I need to be running on massive gaming rigs. We run quite nicely on 5 year old smartphones, too. We run a pancake mode for people without VR. We run on every headset on the market, and we don't have to pay a lick of attention to what Facebook or Google or Apple thinks should and should not be in their app stores. And we can do this because of the broad range of browser APIs. |
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I get how concurrency works. I do not get how you get any sort of useful information from my desktop claiming 12 threads, to my phone claiming 8 threads, to my quest claiming 6 threads, to my ipad/samsung tablet claiming however many threads over webxr.
I do not see how you can do anything useful with the thread count which is what I have been disputing. CPU thread count seems especially useless since it has no relation to VR performance.