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by Sohcahtoa82 1922 days ago
As a Valve Index owner myself, I will actually disagree with VR being "THE future".

Not all games work well in VR. For example, I would not want to play World of Warcraft in VR. Your character has too many abilities that you couldn't possibly map them out on a VR controller, and even if you could, it'd be immersion breaking.

Games played from a top-down view like RTS or colony/base/city builders, or games that might involve looking at a lot of text, would probably not work well either.

1 comments

I beg to differ. The major problem with VR for me is fatigue - can’t wear the headset for more than about an hour. If that was solved I’d never leave.

> you couldn't possibly map them out on a VR controller

Hand tracking + 10 fingers, possibilities are endless! Like casting spells for real.

> Games played from a top-down view like RTS or colony/base/city builders

Fly over the map like some kind of a demigod and manipulate cities directly? Sign me up.

Index controller's individual finger tracking isn't good enough for it to be a critical game function. If I try to fold in just my middle finger (ie, to make "The shocker" gesture), it often detects my ring finger being slightly in as well.

Gestures in general just might not work well, especially using the same gesture over and over. Have you played WoW? If you're a caster, you're casting a spell every 1-3 seconds, and targeting as a healer might not work well, not to mention seeing all the health bars.

Also, I don't know how it would work for melee abilities at all.

Sure, you could do an RPG with gestures and the like for spell casting, and make melee combat interesting, but it wouldn't be WoW.

> Fly over the map like some kind of a demigod and manipulate cities directly? Sign me up.

The problem is the UI. Graphical UIs in VR are very limited since motion controls are not nearly as precise as a mouse, so buttons have to be big. Cities: Skylines would certainly look cool in VR, but the actual gameplay would suffer.