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by lovecg
1915 days ago
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I beg to differ. The major problem with VR for me is fatigue - can’t wear the headset for more than about an hour. If that was solved I’d never leave. > you couldn't possibly map them out on a VR controller Hand tracking + 10 fingers, possibilities are endless! Like casting spells for real. > Games played from a top-down view like RTS or colony/base/city builders Fly over the map like some kind of a demigod and manipulate cities directly? Sign me up. |
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Gestures in general just might not work well, especially using the same gesture over and over. Have you played WoW? If you're a caster, you're casting a spell every 1-3 seconds, and targeting as a healer might not work well, not to mention seeing all the health bars.
Also, I don't know how it would work for melee abilities at all.
Sure, you could do an RPG with gestures and the like for spell casting, and make melee combat interesting, but it wouldn't be WoW.
> Fly over the map like some kind of a demigod and manipulate cities directly? Sign me up.
The problem is the UI. Graphical UIs in VR are very limited since motion controls are not nearly as precise as a mouse, so buttons have to be big. Cities: Skylines would certainly look cool in VR, but the actual gameplay would suffer.