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by ddevault
1921 days ago
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There are many reasons to use an emulator. You could play your own games on a new platform, or without having to pay for the hardware (a gaming PC which can run an current-gen emulator is expensive enough!). You could use it to play or develop homebrew software, or to research commercial software. You can use it to bypass region locks, which I would argue are quite unethical in their own right. Even with all of that said, I support piracy. Information wants to be free, and games are made of information. No one has lost anything when a game is copied. |
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Suppose an indie developer working alone hires an intern. They release a game developed together for a console. Suddenly the console becomes possible to emulate, and most of the people who would have bought the game play a cracked and pirated version on an emulator instead. Because of the unexpected lack of sales, the developer has to fire the intern. The intern no longer has enough money to feed their family, and their children go hungry that month. The intern has lost something.
My comment isn't intended to be positive or negative on the whole towards piracy (I do sometimes pirate things). What's it's critical of is the blithe way in which people dismiss concerns with statements like "no one has lost anything". Sure, maybe the developer doesn't have an abstract right against copying the game, and it is true that they have not lost copies of the game when it is copied. But people do lose things.
If you oppose intellectual property rights, it's important to work productively towards creating a world without it in which developers can work on a piece of software as their job and still have a livelihood, not joke about them not standing to lose anything through piracy. I'm not saying you don't do this, I'm well aware of your contributions to open source, for example.