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by Silhouette 1920 days ago
How often did you use commercial fonts in your client work? Almost every major foundry has had terms along similar lines for a long time. I've never seen one offer a completely unlimited licence for their fonts, other than for private commissions. Well, not openly and at a price they're willing to advertise in public, at least.
2 comments

Regularly. We'd probably have opted to not license from this foundry because of this clause in the license:

"9.6 Cinetype Limited reserves the right, at its sole discretion, to modify or replace this Agreement at any time. If a revision is material we will provide at least 30 days' notice prior to any new terms taking effect."

This is an unneeded Darth Vader clause.

I know these things can be easily misleading, and I tried my best with the IP lawyer to make the EULA intelligible and simple as much as possible. This particular clause shouldn’t be seen as potentially damaging for the customer. I want to be absolutely clear about this: you buy the font now, and the EULA included in the package that you get will be valid forever.

But as a business, I cannot tie myself to a document that is published and that in two years’ time could be obsolete. I understand some people think it’s already obsolete, but it’s not. With one license you have what most commonly requires three licenses: Desktop, Web and App.

Regarding the tiers, the principle is simple: the font is a value for a business, either in terms of brand value or product value, and a business pays according to the value that the font brings.

A startup with little investment has all what it needs to adopt the font throughout the entire range of usages and assets (in Print and Digital).

Going back to the ‘Darth Vedery’ clause. If there will be any change to the EULA, this will apply to the fonts distributed from the time we will publish the new EULA (this is also why EULAs come with a version number and a publication date).

The new EULA won’t work retrospectively. That would be beyond evil, I totally agree. No fear of “Luke, I am your father” kind of situation. If previous customers will find the new EULA a better fit for their needs, they will be free to comply to it, if not, they will refer to the original EULA attached to the font they bought. In simple words, older customers will always have the best of what comes next.

Imho, the licensing agreement creates a barrier for purchase while likely providing little protection because much of it is likely not enforceable in practice.
I agree such clauses are absurd. Of course whether it has as much legal weight as the paper it is never going to be printed on is another matter.

I thought the objections to the licensing in this case were more about the limitations like having a maximum number of users covered, but perhaps I misunderstood what at least some people were upset about.

When I worked at a design firm we used different fonts for almost every client application. We had clients in Europe and Asia so all our fonts had to support whatever language was needed for the client. If the font the client wanted was under a license we didn’t support, we would reach out to the creator and negotiate a single application license. These license are more flexible, not limit usage, and often expensive. But that cost was paid by the client. We also offered a variety of in-house sdf fonts that supported many features like: circular kerning, character morphing, font blending.

Most of the applications we did where built off of our custom interactive engine and the font renderer was very flexible and rivaled browsers at the time as well as supporting emergent tech like dynamic sdf fonts.

I think the key point there is that you were dealing with individually negotiated licences. Obviously when enough money is involved, there may be deals to be done privately. I doubt any of those deals involved price tags as low as the licences we have been discussing today, though.
The $1500 license for this font isn’t too far off from the single use licenses; also, I didn’t see any usage info about marketing material. It depends on the application/game/font with prices from $1000-$5000.
$1000 for the rights to incorporate a font in a specific application you're selling is one thing, but that's still a limited scope. Surely you weren't paying so little for unlimited use and redistribution rights for a full, professional-quality font family?

Edit: Sorry, I missed the reference to single applications in your earlier comment. In that case, what you were saying makes a lot more sense.