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by luka-birsa
1930 days ago
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What if we're a bit more creative and look at any of the number of trading card games (TCGs, such as Magic the Gathering). One of the key issues of the TCGs is that in their digital form, trading of items is up to the whims of the game author. Providing a standardized NFT allows the players to trade in game items, just as you can trade physical cards today. Just because you don't see the implications today (I agree, buying GIFs for 7M USDs is crazy) that doesn't meant that NFTs aren't a very interesting development. |
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This applies to every single form of game-based NFT. What incentive does a Game Developer have in implementing their items on the blockchain? So I can trade my WoW Health Potions for FFXIV Health Potions? In a kind world, when I'm tired of WoW I could safely transfer my wealth from WoW to FFXIV, but does Blizzard want that? Better to ensure lock-in. Further there will never be the case where a game like WoW would recognize an item from FFXIV as canonical and equal value. I wouldn't be able to buy a FFXIV health potion and use it in WoW.
The only games that will implement NFT items will do it as a gimmick. TCG, or normal game, or anything.
I have yet to see an actual compelling use case that solves a problem that game developers have. Remember, solving a problem a player has doesn't mean the incentives for game developers are aligned.