|
|
|
|
|
by DivisionSol
1919 days ago
|
|
Why would a developer implement this? What incentives do they have, other than being able to say they did? Digital cards being locked to an account was the greatest achievement for TCGs in the past decade. Non-tradability is a feature. This applies to every single form of game-based NFT. What incentive does a Game Developer have in implementing their items on the blockchain? So I can trade my WoW Health Potions for FFXIV Health Potions? In a kind world, when I'm tired of WoW I could safely transfer my wealth from WoW to FFXIV, but does Blizzard want that? Better to ensure lock-in. Further there will never be the case where a game like WoW would recognize an item from FFXIV as canonical and equal value. I wouldn't be able to buy a FFXIV health potion and use it in WoW. The only games that will implement NFT items will do it as a gimmick. TCG, or normal game, or anything. I have yet to see an actual compelling use case that solves a problem that game developers have. Remember, solving a problem a player has doesn't mean the incentives for game developers are aligned. |
|
There’s also an interesting use case where game history is attached to the item. For example if you know some counter strike skin was used by pro player to win big tournament and that history is all locked into the blockchain. If I were going to be spending a ton of money on said skin, I would feel more comfortable doing so vs. if all that data is in the developers private database. Would other people feel the same way? Who knows