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by jeffool
5489 days ago
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I'd like to point this out: http://blog.wolfire.com/2010/05/Another-view-of-game-piracy To quote: The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple -- the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales. |
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Let's say 100 people own iphones, 10 of which are jailbroken. 9 of the jailbroken phones have downloaded my game, and one of the 90 non-jailbroken phones has paid for it. Maybe, if they couldn't download illegally, none of the 9 would have bought it, meaning I have lost 0% of my sales. Or maybe all 9 would have bought it, meaning I have lost 90% of my sales.
It doesn't matter if only 10% of "potential" customers can download a game illegally, it matters what % of likely customers do it. And for some developers that will be much higher than average, for others it will be much lower.