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by WanderPanda
1944 days ago
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In my experience simplicity and generality don‘t go well with performance. If you want to build something that can be used for all kinds of problems and it is simple it will be slow as hell compared to the (dirty) optimised code running hardcoded structures on the GPU |
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Note that Simple != Easy or Naive
Hardcoded structures is potentially exactly the kind of simplicity needed.
What's not simple is a general "this solves everything and beyond" code-base with every imaginable feature and legacy capability.