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by leoncvlt 1955 days ago
My introduction to Haxe was Haxeflixel (https://haxeflixel.com/), an Haxe game development library inspired by flixel (http://flixel.org/), an older AS3-based library which was pretty known in the late 00's in the indie games community.

As the top comment mentioned, I was particularly impressed by the ease of cross-platform development in an age where bigger tools like Unity were still picking up steam. Coming from Game Maker, Haxeflixel felt like the natural step forward. I enjoyed it so much I wrote a book about it: https://discover-haxeflixel.com/

The people behind it launched a fairly successful fundraiser a few years ago so I'm happy the main developer and contributors got something back for their open-source efforts. As far as I know the library is stable - I just about updated the book a few months ago to re-rewrite references to the Flash (RIP) and move people towards the html5 exporter instead.

I still think that in an age of 10GBs+ AAA game development framewords, Haxe and Haxefixel still have a place for your typical 2D / Pixel Art-ish arcade game, although more ambitious and successful games have definitely been made, like Defender's Quest (http://www.defendersquest.com/) from Lars Doucet's, a huge fan of the framework.

1 comments

I just had a look at the free chapter of your book, the page layout looks very appealing and clean. Would you mind sharing the stack you used to typeset those pages? Is pandoc involved?
Ha, it was a very Frankenstein-y stack. I wrote everything in markdown, then rendered to html with multimarkdown (https://fletcherpenney.net/multimarkdown/), and then converted to pdf with wkhtmltopdf (https://wkhtmltopdf.org/) and to epub/mobi with Calibre's ebook-convert (https://calibre-ebook.com/)