|
|
|
|
|
by nickthemagicman
1963 days ago
|
|
I've used Stadia on a 150ish Mb connection and it runs as fast as the game does locally.
I multiplay borderlands 3 with friends and very rarely have issues. If there's speed issues, what Stadia seems to do is lower the resolution being transmitted, in order to maintain speed and low latency. So the worst is some very rare periods of minor lower resolution adjustment for a few seconds then it turns back to normal. It's a blip. It's never been an issue for me. I love seeing Cyberpunk in max resolution on my 5 year old macbook or playing windows only games on Chrome in Linux. |
|
What's much harder is latency. Who cares if your interactions with Netflix have a 500ms delay? For a video game, even 50ms is a problem. And you can't improve latency just by adding bigger pipes: there are unshakeable physical limits around how long it takes an electrical signal to go to and from a data center X miles away, and on top of that there's the rat's nest of routing that the signal has to go through along the way. The former can't be solved except by building out more datacenters so that more people are closer to them. The latter can be solved, at great effort, but I don't see ISPs having much motivation to do so. This is why individual experiences with Stadia are so hit-or-miss: it mostly comes down to luck, in terms of a) how physically close you are to a datacenter and b) how streamlined the network infrastructure around you happens to be. And I don't see a clear path for Google to significantly improve this over time.