| > Did you just compare Stadia to a console plugged directly into to your T.V. with a hardwired controller? I mean... yes. This is what Stadia is competing with. It's in their marketing materials. > perfectly adequate for a multiplayer game If you're referring to the latency that traditional gaming machines have to contend with during online multiplayer, there's still a difference here For many years now, online multiplayer games have used a technique called Client-side prediction (https://en.wikipedia.org/wiki/Client-side_prediction) to deal with the fact that tens of milliseconds of latency in a game feels terrible. They can't fix the latency itself, but what they can do is apply short-term changes to things like character movement and camera rotation on the client side, with the assumption that those changes will happen regardless of what the server responds with after handling the multi-client inputs. They effectively front-load the little stuff where tiny differences in latency are noticeable, and leave the server to handle the longer-term stuff like collisions and scorekeeping. This keeps interactions instantaneous, even though the shared game state can't be, and maintains a smooth game-feel. This is impossible to do for cloud gaming, because the "client" itself lives across the network. The actual client sitting in front of you in this case knows nothing about how to render any aspect of the game, it just mirrors a video feed. It's great that Stadia is working well for you. It's working well for some people. Nothing wrong with enjoying it. I just remain highly skeptical that it's ever going to work well enough for a large enough number of people to be a long-term success. |
How preachy you are in these conversations ..it sounds like you may have a bit of an ego and possibly a little prince complex? You could look into that as being the root cause of the issue.
Millions of people happily play online games all over the world daily with way worse specs than you demand.
I think most people have more realistic requirements than you do to have fun with an online game.
Time will tell who is right! I'm betting on the multibillion dollar companies though!
I wish you the best and hope you never have play a game with less than 60 FPS and 16 millisecond latency ever again