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by dbrgn 1970 days ago
It's more like "Nvidia claims they support a certain API, but it's utterly broken, and developers are rightfully fed up with that".
2 comments

Having talked with some multimedia developers, EGLStreams is actually the better API, but it's nVidia's and thus disliked, whereas the other side wants you to use DRM-specific buffer sharing mechanisms... which won't work for non-DRM driver like nVidia (and then there's IIRC some licensing issues that mean nVidia can't use DRM, and so on).
I thought that software development was about finding solutions to problems, not escalating existing problems and demanding changes so we don't have to adapt.