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by nine_k
1965 days ago
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I wold say that being Euclidean requires very plain topology, an equivalent of a plane. Else you can't get Euclidian distance, for example. By this token, classic Doom is already non-Euclidean because of teleports. What people often want when they ask for non-Euclidean is a curved space, like, well, the surface of a globe. Or maybe a torus. Or space being infinitely repeated while looking flat (also much like a torus). Some kind of hyperbolic geometry could be fun but likely too mind-boggling. (The ultimate in non-Euclidean worlds I've seen so far in games is the paradoxical space of Monument Valley.) |
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Topology is how you sew/glue this fabric.
You can make a cylinder out of flat paper, so it is an Euclidean manifold.
You cannot make a sphere out of flat paper, so it is a non-Euclidean manifold.
Non-Euclidean geometry refers specifically to the geometry, not to the topology. It is not "anything where the distance is not the Euclidean distance" or "anything other than the Euclidean space" or "anything not related to Euclid's proof that there are infinitely many primes". Such a concept would not be useful, because it would be so broad that nothing interesting could be said about it (as you said, it would include Doom levels because of the teleports).
So a cylinder or a flat torus or a space being infinitely repeated are not non-Euclidean geometry. Monument Valley also has no relation to non-Euclidean geometry.