>When building a project using IL2CPP, Unity converts IL code from scripts and assemblies to C++, before creating a native binary file (.exe, apk, .xap, for example) for your chosen platform. Some of the uses for IL2CPP include increasing the performance, security, and platform compatibility of your Unity projects.
Mono runtime will load your assembly and bind it with all the pinvoke stuff and JIT.
IL2cpp will take the IL code from your assemblies and convert it to C++ when making the binary, AOT.
IL2cpp is the preferred way to make sure your game supports the most platforms.
Hi! I've looked around a few games and more often than not they are using il2cpp. I've also noticed that newer versions of games that used to run mono are now using il2cpp.
Mono runtime will load your assembly and bind it with all the pinvoke stuff and JIT.
IL2cpp will take the IL code from your assemblies and convert it to C++ when making the binary, AOT.
IL2cpp is the preferred way to make sure your game supports the most platforms.