|
|
|
|
|
by pastrami_panda
1975 days ago
|
|
> IL2cpp is the preferred way to make sure your game supports the most platforms. Yup, using Mono for iterating due to better build times is pretty common while using il2cpp for production releases. ARM 64 bit can't even be targeted by Mono so unless you're keen to exhaust the address space il2cpp is the way to go. |
|