|
|
|
|
|
by pharke
1982 days ago
|
|
There are still people developing efficient and capable game engines. Godot[0] is a good example of one that has achieved widespread success. It's a few dozen megabytes in size, does 2d and 3d, supports VR, and can target Windows, MacOS, Linux, Android, iOS and HTML5/WebAssembly. It's open source and free as in beer too. [0] https://godotengine.org/ |
|
From the Godot download page:
"Godot is currently not code-signed for macOS. See the last section of this page for instructions on allowing Godot to run anyway. Alternatively, you can install Godot from Steam to work around this." So what does that leave, Windows and Linux on x86-64?
Isn't this the kind unjustified hoops that Jonathan is criticizing, that people criticize Apple for not making it viable for a clearly legitimate OSS project to have to deal with? It definitely isn't something that would make me confident recommending a middle school game programming class to depend on working one semester to the next.