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by ziaddotcom 1975 days ago
I think Godot has only recently become mature enough to be remotely comparable with unity etc.

From the Godot download page:

"Godot is currently not code-signed for macOS. See the last section of this page for instructions on allowing Godot to run anyway. Alternatively, you can install Godot from Steam to work around this." So what does that leave, Windows and Linux on x86-64?

Isn't this the kind unjustified hoops that Jonathan is criticizing, that people criticize Apple for not making it viable for a clearly legitimate OSS project to have to deal with? It definitely isn't something that would make me confident recommending a middle school game programming class to depend on working one semester to the next.