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by Voline 1986 days ago
I became addicted to SimCity 2000 in 1996 when I was in economics grad school. I loved it, but was so frustrated by the neoliberal assumptions built into the game.

The game rewarded strategies that were not backed up by empirical study, or even common sense: You could lace a city with rail from residential to industrial and commercial zones, and the people would still clamor for more and wider roads; There were no mixed use zoning (You cannot shop in your neighborhood?); Your people would demand more police and if you didn't give it to them, they'd riot!

The game rewarded you if you tried to make a California town. (But not Davis — no bike paths!) The city government could not build public housing … (The majority of housing in Helsinki is publicly owned).

I wanted to be able to twiddle the parameters based on the way real people and cities have been observed to behave. New study comes out that says that people seek out 15 minute walkable neighborhood? Go to the settings panel adjust the parameters accordingly … The people should riot if you give them too many cops.

When Yannis Varoufakis took a job as house economist at Valve (before he was appointed as Finance Minister of Greece), I thought it might be a good time to pitch the idea to them, but he left soon after.

9 comments

The city of Helsinki owns about 17% of the residential building stock, not the majority. (https://www.asuminenhelsingissa.fi/fi/content/kaupungin-omis... - in Finnish)
I apologize. I think I was remembering this passage incorrectly.

"And there, the Finnish capital is fortunate. Helsinki owns 60,000 social housing units; one in seven residents live in city-owned housing. It also owns 70% of the land within the city limits, runs its own construction company, and has a current target of building 7,000 more new homes – of all categories – a year"

https://www.theguardian.com/cities/2019/jun/03/its-a-miracle...

70% of land is not 70% of housing.

> The game rewarded you if you tried to make a California town.

Probably because it was developed in Walnut Creek, CA. I used to work nearby. I was always curious why they didn't include the BART train that runs directly next to Cal Plaza (up at like the 5th floor) as the track's curve there makes BART deafeningly loud. The whole Diablo Valley is pretty Levittown-y, possibly causing the lack of zonal diversity in the game.

https://www.wiki.sc4devotion.com/index.php?title=California_...

https://www.google.com/maps/place/California+Plaza-Walnut+Cr...

Modern neoliberal policies match up entirely with the ones you criticize Sim City for punishing. Go to old.reddit.com/r/neoliberal and you'll see countless posts advocating for mixed use zoning, public transit, bike lanes, etc.

edit: you might also enjoy Sim City 4 with the network addon mod installed. It allows you to customize those exact parameters, and shift the incidence of public transportation usage as well as preference for travel time and other things.

This reminds me of an old meme that was a fake screenshot of SimCity 4, where the player is confronted with a dozen popups asking them to make a ton of un-fun decisions about things like building permits and policy minutia
The problems/biases of the game you have listed seem to be more of being "American" than "neoliberal" though, although I get what you want to say.
You might like the game City State. The actual citybuilding part of the game is pretty inconsequential, but there are a ton of policy choices that play out in interesting ways.
You may like NewCity. It's in a rough alpha state, but the whole goal of the game is to get your first skyscraper, which is actually kinda hard.
I've played NewCity for a couple of hours, and it surprised me how they modeled the US police system under neoliberalism. If your city is out of money, you can choose to collect an enormous amount of fines and fees using the police to fund your city. The tooltip for that slider said this will increase citizen dissatisfaction with the police and lead to unrest, although I haven't really tested it to the max yet.

Overall, it's more intended to be a dystopian rather than a utopian city builder, from the brutalist art style to the little game mechanics which imply about city design.

> everything I don't like is neoliberal
Indeed, like the assumption that more police leads to more riots.
make this game. I would love to learn more about how real cities work by playing a simulation game. That's how I prefer to learn most things
Do you have examples of other things you have learnt using just games? Only thing that comes to mind personally is using Rocksmith to begin learning the guitar.
I learned more Excel features playing Eve Online than I did in school.