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by thom
1999 days ago
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While I do hold out hope that procedurally generated _gameplay_ takes off and increases the size of game worlds, I was more just assuming that something akin to deepfake tech could be applied to some of the rote tasks of decorating levels, doing quick first drafts of character designs etc. I'm aware this is already happening for some types of animation and rigging. I think it's right to be ambitious in the long term though. Procedurally generated levels in 10-20 years are going to be wildly more advanced (and satisfying, and unpredictable) than now. I also wouldn't bet against award winning movie scripts in my or my kids' lifetimes. |
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