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by adnzzzzZ
2004 days ago
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Your claim that people learning to play the game "effectively removes the benefit" of procgen content is false. Games like Spelunky are played by people for much longer than the average indie game precisely because the process of learning the meta-game takes time but is still engaging. If you want to calculate how much "AI generation" or "procgen" is freeing up resources you also want to look at how long people are playing these games for and how many resources were used in making them. If indie teams of 2 or 3 can collectively make the world play their games for longer than it plays games made by much bigger teams, then that's a definite freeing up of resources. And this is what's happening today to some extent. |
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The best, most enduring games all seem to have procgen, randomization, or a "construction kit" for slower procgen: player-made levels and curation.