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by flohofwoe
1998 days ago
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You'll have to search very long to find a C++ game code-base that uses boost, game devs are not that stupid ;) Also, Unity games are usually written in C# (I think it's quite safe to say that - overall - most games are not written in C++ but in C#), yet I've seen no data so far which would indicate that Unity games have any less problems than games written in C++ during production and after release (if anything, the opposite seems to be true, not for technological reasons, but because Unity is so much more beginner-friendly). I'm no fan of C++ either, but blaming a programming language for bugs and quality problems without any counter examples at hand is a bit ridiculous. |
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If we eliminate all games with less than 1000 sales or something, I think it would be a very low confidence estimate.