The context here, from the top level comment, is AAA game companies and the developers working for them though. In that context, that and indie developer came to the same conclusion after a while is probably just more evidence for the original point.
In a larger studio, even if code sharing isn't common as is expressed here, at a minimum having someone around that sees boost and says "don't do that" is probably a given.
In a larger studio, even if code sharing isn't common as is expressed here, at a minimum having someone around that sees boost and says "don't do that" is probably a given.