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by tidepod12 2012 days ago
>Every single hacker news thread about the Cyberpunk fiasco has had a ton of top comments about they haven’t had any issues with the game.

I'm convinced that anyone who says they haven't had "any issues" is either lying, has very low standards, or just doesn't pay much attention to detail.

The game, no matter what platform or settings, is rife with bugs. Many of the bugs, especially on PC, are not game-breaking bugs. Things like getting into a car and having it launch you 100 feet into the air before returning you to the ground is pretty amusing, sure. Being able to drive straight through other cars with no collision is actually convenient at times. Having your dong flop around while T-posing on top of a motorcycle is pretty hilarious. I think a lot of people are giving these bugs a pass because they're mildly entertaining... but they're definitely still issues that should be addressed, IMO.

I am having plenty of fun playing the game despite the "jank", but the bugs are undeniably there and completely immersion breaking. The game very quickly goes from being a serious game about sex trafficking, drugs, and evil corporations into a meme game about flying cars and funny looking character models... if you don't care much about immersion and just want to shoot things and look at pretty neon graphics, I can see why you would still love this game, but I can't imagine that was what CDPR intended.

11 comments

Let's see here, from playing maybe 30+ hrs or so:

Never been launched into the air.

Never driven through any NPCs or cars without collision.

No wardrobe malfunctions. Slow loading of textures when switching armor through, in the inventory menu.

Once had a T-pose flickering for a few milliseconds while driving a bike.

My computer is a 4 year old system with a 1080 card, and I have not touched the graphic settings beyond turning off motion blur. I have had a few glitches but so far only one bug that actually annoyed me and force me to repeat content. After a long period of unsaveable and unskippable exposition scene, which I see as a bug in itself, I had a race condition where I tried to take control of a turret just as the turret died and I got stuck in the dead turret interface without any option to exit it. Those are the bugs that I suspect they are working to fix in the first few patches.

I’m on PS4 pro and have the same take as you. Game is fine to play, collision bugs & other graphic related bugs are issues that should be resolved. The game is not unplayable, the universe is well designed, story enjoyable BUT bug are common and I cant imagine playing on a base PS4. My experience with the pro is probably my lowest acceptable limit to play a game.
I’ve completed it on the base PS4. Spent about 25 hours.

- I had maybe 5 hard crashes.

- Had to walk through doors frequently (I guess they had opened but still showed on screen as closed).

- Got into the car while crouched in one sequence which breaks progression so you have to reload your last checkpoint and get into the car standing to progress.

- HDR is unusable.

- Had to disable all graphical extras (blur, grain) or it looked really messy.

- While driving lights didn’t enable quick enough so that I was driving into darkness as lights turned on after I had passed through.

Those are the main issues I had. Besides that there were constant minor graphical issues.

The story was enjoyable enough that I finished it, largely skipping side quests. Once they have the issues worked out or I have a new console I’ll go back and enjoy the world a bit more.

Worth pointing out I mainly play sports games and only casually. I don’t have the kind of expectations a lot of people would have had for this game and just on bugs alone I would say it should not have shipped. It’s an mid level beta release at best.

Thanks for this. This definitely cements my decision to just wait until they release the next gen version and I get an Xbox Series X. I’m a patient gamer, I can wait. I just played Fallout New Vegas this year on an old Xbox 360 and loved it.
The sad thing is PC version has a lot less bugs compared to PS4 / XBox version, and main review was done on the first one.
1080 is still pretty close to the best money can buy. That’s like a $750 card even today. You’re pretty much at the top of the capability curve.
It's a high-end card for sure, but "pretty close to the best money can buy" is a big hyperbole.

The RTX 2070S beats the 1080Ti by a comfortable margin, while the 1080Ti beats the 1080 by a strong margin as well. I left out the RTX 3000 as they are hard to come by, but it's beaten by the RTX 3060Ti which, at MSRP is a $400 card.

And the 2070S is $900.

The list prices are meaningless if you can’t buy them at that price.

I’m just saying, the 1080 is a very high end card even today. You can’t afford it in a budget or even a mid range PC.

I've had none of the issues you mentioned above.

I've had some graphical issues sure, and a bad guy spawned inside a car once. That's in 80h so far in the game.

Everyone's experience is different, but don't say people don't pay attention. If they break the immersion for you, just stay away from the game for a while. It was the exact same situation with The Witcher 3, took a good 6 months for it to get good.

But they are still supporting that game after what, 5 years? I'm absolutely sure they will with this aswell.

Sorry, but I don't believe it. Either you're astronomically lucky or you just don't pay attention to the detail of whats going on in the game around you. And that's fine, but it doesn't mean the bugs aren't there - it just means you didn't notice them. And hell, maybe that's to your benefit - I wish I could just not notice the bugs, it sure would make the game a lot funner.

>That's in 80h so far in the game.

FYI it was just discovered that if you play the game for too long, your save file becomes too big and will be corrupted. A moderator on the CDPR forums just said that "the game is intended to be finished within 30-50 hours" and playing longer than that is liable to break your game, and specifically you should avoid using the "Crafting" function at all because it will corrupt your save even faster.

https://old.reddit.com/r/cyberpunkgame/comments/kg47yz/psa_y...

Obviously this bug really sucks and deserves remedying, but it also seems like aberrant behaviour. I'm also chiming in from the 50+ hours crowd and the only bugs I've experienced have been a bit silly, but nothing game-breaking yet. Clearly this thing needed more time in QA based on other people's experiences, but plenty of us are playing and loving the game all the way through.
From what I understand the majority of players that have run into the save file size issue have been abusing (not saying it is wrong to do just probably unintended) crafting for a profit. That is not to say everyone won’t eventually run into the issue with time but I think it is a little overblown in the moment with all the bandwagon hating.

I have run into very few bugs over my 45 hours and when I have, I think it’s been in places where something was meant time to clean up. Such as going back to a npc after a long interaction that lead me away. So maybe bug frequency has a little to do with play style which I bet can vary person to person and is not compared in-depth via quick internet comments.

I played about the same amount. I had only one major bug where my character blacked out/was teleported.

I do notice that cars show up behind my back and sometimes disappear but never was I launched into the air or able to drive through other cars.

29 hours in and also none of the bugs you mentioned. I'm sorry you're having a bad time, but there are legitimately a lot of people having minimal issues. Worst bug I had was a corpse clipped into a wall and I couldn't get the loot.
Only bug I saw in this game - my V is staying while riding the car. That's all. 28 hours in game. I extensively use Crafting.
I've played on OG PS4 for 8 hours and no significant problems. I heard that OG PS4 actually has significantly less problems than PS4 Pro, due to how the game tuning per-machine was done.
I've got about 65 hours in. I've had one crash. One side quest is bugged and I can't finish it, which does suck, but it isn't a critical quest at least. I've had similar issues with quests being bugged in basically every other open world game I've ever played.

Had a similar save file being too large issue with Skyrim that was fixed months after release.

Are bugs you don’t notice bugs at all?

You seem willing to discount the most important fact; people are still having fun. Why do you think it’s so important to you that this game be bad for everyone?

I specifically said that even I am having fun, despite the bugs. But again, that doesn't mean the bugs don't exist, and it doesn't mean the game wouldn't be better without the bugs. Where are you getting this "the game should be bad for everyone"?

If people enjoy this game, then that's wonderful. Far be it from me to interfere with someone's enjoyment of something. The problem is when people insist "well I haven't seen any bugs so the game is perfect and anyone saying otherwise should be ignored!" when that is clearly not the case.

That’s not what people here are generally saying, and it’s weird that is what you’re interpreting their comments as saying.

It just sounds like you want to argue/be upset.

I'm the only one you replied to out of half a dozen replies, and my comment was admittedly the least kind and most confrontational, for example.

>That’s not what people here are generally saying,

You must be completely ignoring the multiple comments here, not to mention the comments in every preceding thread on HN, not to mention the comments on reddit about this game. Because that is what many are saying.

Ironically, this is the same situation as the bugs in the game: just because you're oblivious to the numerous people saying the game isn't buggy doesn't mean there aren't people saying the game isn't buggy.

>It just sounds like you want to argue/be upset.

Who's upset? I've said multiple times that I'm enjoying the game. It seems like you're the one trying to pick a fight for some reason.

Just wanted to offset the sibling comments by mentioning that I've experienced most of the bugs you describe and then some. And a ton of soft locks. On PC.

I had truly great fun for 40 hours, but it has slowly taken its toll. I'll be waiting for patches before diving in again.

I think the only reason people are piling on is because he called out that anyone with a different experience must be lying or not paying attention, nobody denies lots of players are having issues.
> I'm convinced that anyone who says they haven't had "any issues" is either lying, has very low standards, or just doesn't pay much attention to detail.

It feels dismissive, but I agree. It seems unbelievable that there could be such a massive difference in bugs just based on different hardware.

Did these people never have a bald 'V'? Or have other characters clip into them? Or spook an entire street by dodging? Or get a wanted star for shooting a gang member? Or not have the weapon accessory page not update after salvaging? Etc.

I'm a game developer so I'm pretty sensitive to bugs and no, the worst I've had in my 25 hours so far is some characters T-Posing, and oh, I sometimes can't loot stuff on the ground, the prompt just doesn't appear. None of the issues you mentioned. Playing on PC.
> It seems unbelievable that there could be such a massive difference in bugs just based on different hardware.

Most of the bugs I've seen recorded can basically come down to failed animation triggers, or animation interacting poorly with physics, or behaviour trees breaking on animation cues.

Animation isn't just character posing, it will be many scripted behaviours.

And that animation logic? Usually it's quite sensitive to timing issues and race conditions in complex, many-agent interactions.

That makes it quite sensitive to cpu differences.

What's funny is the number of people below your comment suggesting how they don't have problems, only to list a bunch of problems that don't make the game unplayable, including a bug that literally makes finishing a quest impossible, otherwise known as unplayable.

A game can be a buggy mess and CDPR should get called out for misleading it's customers by hiding reviews of the only officially released console versions (next gen hasn't actually been released yet). There are without a doubt lots of bugs. I have friends who enjoy the game who are still seeing the bugs.

It's okay if you like something that is still buggy. Don't be so insecure that you can't enjoy something even with it's faults.

Just don't pretend those faults don't exist.

> I'm convinced that anyone who says they haven't had "any issues" is either lying, has very low standards, or just doesn't pay much attention to detail.

I feel the same way whenever anyone talks about their Linux Desktop that way, but I still give them the benefit of the doubt because I have legitimately been in that situation with a game.

Looking back at the moments when I thought there were no bugs on my linux desktop supports his theory. It wasn't a lack of bugs, it was a lack of my ability to spot them.
> Things like getting into a car and having it launch you 100 feet into the air before returning you to the ground is pretty amusing, sure.

These types of bugs can be very hardware-specific. If people are playing on hardware similar enough to the game developer's workstations, they might not encounter them at the same rate that you do. Something to bear in mind.

I've had none of the issues you mentioned, some 40-ish hours into the game. I don't even get much in terms of visual glitches, other than sometimes a character's rendering starting slow (first a bald head, then the headgear, then the hair). The thing that saddens me is the terrible AI, in all its manifestations: terrible enemies, terrible drivers and terrible wanted mechanics.

Edit: come think of it: I somewhat often get the visual glitch of foliage which should have been obscured being visible.

> terrible enemies, terrible drivers and terrible wanted

yeah enemies and police are stupid, you can basically kill the hardest enemies with sharpshooting and hiding. from the police you can run away pretty fast.

and the drivers. well you can create a jam by parking on the road.

still love the game, since I think the story is not that bad and the side quests are sometimes amazing. not on zelda level, but still a good game

Personally I've only had two issues with the game so far beyond sub-par performance.

One is that the mission after "Transmission" didn't show up

The other was that trees would bug into view if graphical settings were too high.

All in all, it's okay except for performance.

I don’t play games, but reading this commentary made me laugh!
> ...I can't imagine that was what CDPR intended.

Is it not CDPR. It is 2020 and thankfully it is coming to a close.