Hacker News new | ask | show | jobs
by dleslie 2011 days ago
> It seems unbelievable that there could be such a massive difference in bugs just based on different hardware.

Most of the bugs I've seen recorded can basically come down to failed animation triggers, or animation interacting poorly with physics, or behaviour trees breaking on animation cues.

Animation isn't just character posing, it will be many scripted behaviours.

And that animation logic? Usually it's quite sensitive to timing issues and race conditions in complex, many-agent interactions.

That makes it quite sensitive to cpu differences.