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by goddstream
2013 days ago
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Okay, roughly in the same boat here. Every time I'm deep in a project, I start looking wistfully at other 2D game engines and seemingly waste a few days looking through the docs and tutorials for Flutter/Xamarin/Monogame/Unity/Godot/Ggez/Heaps.io/OpenFL etc etc. I'm currently pausing a Solar2D project and guiltily going through the tutorials for Defold. So, what have you tried and didn't like, and why? Sell me on Ebiten? |
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My gripes:
Ebiten is a small, consistent API that solves just about the amount of problems you don't want to worry about. The website is clear and direct, the examples help to demonstrate pretty much everything. Single install, no dependency headaches.Anecdotally, it's in line with my general experience with most things Go. I spend most of my time programming, instead of fighting against frameworks and runtimes, fixing problems I didn't create.