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by fredrikholm
2012 days ago
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Primarily Unity and Godot, some GameMaker/Mono/Unreal. My gripes: * Breaking changes between versions.
* Semi-implemented features riddled with bugs, later deprecated by more of the same (see above).
* Obscure editor bugs arbitrarily popping up as project grows (like old NT Windows).
* Dependency on third parties, despite the game engine already doing everything under the sun.
* Drag and drop asset management with the occasional corruption causing complete reimport/setup.
* Proprietary languages, formats and workflows.
* GUI first.
Ebiten is a small, consistent API that solves just about the amount of problems you don't want to worry about. The website is clear and direct, the examples help to demonstrate pretty much everything. Single install, no dependency headaches.Anecdotally, it's in line with my general experience with most things Go. I spend most of my time programming, instead of fighting against frameworks and runtimes, fixing problems I didn't create. |
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