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by sipjca
2023 days ago
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I think you're spot on. The documentation for AR Kit is top notch, and includes TONS of sample code that is easily understandable with minimal iOS development knowledge. Perhaps I'm still too new to AR Kit, but to me it doesn't look entirely straightforward (more backend lifting) to do someone of the things you are mentioning. I hope Apple releases some updated Geolocation API's to better enable the experiences you mention. Kai Faust's [1] work with Infopop [2] is definitely worth playing around with [1]: (https://twitter.com/kaifaust) [2]: (https://apps.apple.com/us/app/infopop/id1530246692) |
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- Azure Spatial Anchors (iOS, Android, HoloLens, ROS) [1]
- Google Cloud Anchors (iOS, Android) [2]
- Apple Geo Anchors (iOS & not all locations so not ready for use yet) [3]
Integration with these SDKs is pretty easy, and Azure Spatial Anchors and Google Cloud Anchors are production-ready. Minecraft Earth for example used Azure Spatial Anchors for shared multiplayer AR experiences. Infopop is nice, but doesn't have multiplayer or long-term persistence, so not really useful as-is. But wouldn't be surprised if it eventually uses one of these SDKs to provide better multiplayer + shared relocalization. You could probably throw together a rough version of Infopop in a week if sufficiently motivated, ARKit does a lot of the heavy lifting there.
[1]: (https://docs.microsoft.com/en-us/azure/spatial-anchors/overv...)
[2]: (https://developers.google.com/ar/develop/java/cloud-anchors/...)
[3]: (https://developer.apple.com/documentation/arkit/argeoanchor)