| The building blocks for location based AR are pretty much all there: - Azure Spatial Anchors (iOS, Android, HoloLens, ROS) [1] - Google Cloud Anchors (iOS, Android) [2] - Apple Geo Anchors (iOS & not all locations so not ready for use yet) [3] Integration with these SDKs is pretty easy, and Azure Spatial Anchors and Google Cloud Anchors are production-ready. Minecraft Earth for example used Azure Spatial Anchors for shared multiplayer AR experiences. Infopop is nice, but doesn't have multiplayer or long-term persistence, so not really useful as-is. But wouldn't be surprised if it eventually uses one of these SDKs to provide better multiplayer + shared relocalization. You could probably throw together a rough version of Infopop in a week if sufficiently motivated, ARKit does a lot of the heavy lifting there. [1]: (https://docs.microsoft.com/en-us/azure/spatial-anchors/overv...) [2]: (https://developers.google.com/ar/develop/java/cloud-anchors/...) [3]: (https://developer.apple.com/documentation/arkit/argeoanchor) |
I used Apple's Geo Anchors, but found it pretty limiting for my use case (labelling rock climbs outdoors), since it rely's heavily on street level data it seems