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by nickthemagicman 2020 days ago
Create an MMO but also an MMO framework so other people can use the framework.

The framework might actually turn out to be more popular than the game.

2 comments

To be honest, I'd suggest (and this is coming from someone who has worked in the gaming industry) you'd almost be better off working strictly on a good mobile framework with a good UI than a game itself.

If you can create a low code framework, with a nice UI for would be developers, that is a much less crowded space than yet another (sorry) mobile game with 30% off the top just to be put into the IOS or Google Play stores.

It's not as sexy to non developers, but from a problem solvers standpoint, it sounds hard and from a UI developer stand point, it sounds difficult.

Working on a game engine is the ultimate (and very common) game dev trap. It's a recipe for never finishing anything as all your time and energy is eaten up trying to generalise your code to support infinite games.
It could also be argued that adding a generic game to the pile of a million games, built with the same tools that everyone else uses, and that doesn't challenge one in building it and doesn't add anything new to the industry is also a trap.
Make a non generic game then. Players don't care how you coded it.

My point is, if you want to make a game, make a game. Making an engine is the ultimate distraction. You should only be considering an engine after you have a few similar games under your belt and know there's a market for it.