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by nickthemagicman
2022 days ago
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It could also be argued that adding a generic game to the pile of a million games, built with the same tools that everyone else uses, and that doesn't challenge one in building it and doesn't add anything new to the industry is also a trap. |
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My point is, if you want to make a game, make a game. Making an engine is the ultimate distraction. You should only be considering an engine after you have a few similar games under your belt and know there's a market for it.