There's also the OS and other aspects of the walled garden that you must choose between an iPhone and some other flagship. I personally select for some perceived optimization of attributes such as "has Android" and "has good value for price" among other things. If Apple made a phone like that I might buy one. Unfortunately, all of their phones have iOS.
The wall is pretty low, when you download an apk and open it, it asks you if you want to unlock the gate. In earlier builds of Android, you had to find the setting yourself, which was at least a little harder.
> Sideloading doesn’t refer to installing apps you have developed yourself.
If you can do one, you can trivially do the other. It's effectively the same feature to the end user. I develop my own apps and upload them to cloud storage to install them on all my devices.
Apple computers have always been slower and more expensive than their non-Apple counterparts, and this gap has been larger recently due to sourcing from the struggling CPU vendor and the struggling GPU vendor. Worse, the software adds a 30% performance penalty on top.
Which is why I provided a link to show it. Whenever I see IntelliJ IDEs on Macs, they seem so sluggish, and the benchmarks in that link show that Java2D is several times slower on MacOS on the same hardware.
iOS is even worse, taking vastly superior hardware and still managing to perform worse on standard productivity tasks.
The post doesn’t substantiate the claim: “The software adds a 30% performance penalty on top”. It shows performance on an extremely narrow test which clearly doesn’t represent general performance.
As to your claim about iOS. There is literally nothing to substantiate it.
> The post doesn’t substantiate the claim: “The software adds a 30% performance penalty on top”.
From the link I posted: "Ubuntu 19.10 meanwhile had a 29.5% advantage over Apple macOS..."
Ubuntu 20.04 is faster still on that set of benchmarks, and ClearLinux has a 10% performance increase on top of that.
>It shows performance on an extremely narrow test.
No, it includes a very broad range of tests. I just highlighted one of them, on which MacOS performs particularly poorly and which affects software a lot of us use.
> As to your claims about iOS. There is literally nothing to substantiate it.
I gave you three links to substantiate it. It also matches my own experience.
It's hard to imagine Apple's brand maintaining its luster without good performance, and when Apple sells over 1B phones, it's hard to imagine that price-efficacy wasn't a huge part of the package.
On the other hand, Androids have a reputation to get somehow jankier or sluggish over time, and that surely must affect its brand and overall standing for consumers.
I understand there are arguments about why this is a good idea, but Apple is settling, which tells me a fair amount about how Apple thinks those arguments would land in court.
The facts suggest it is Samsung customers (and perhaps a few other brands) who care more about the brand than performance and cost.