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by zepto 2027 days ago
A weird suggestion, given that the products they choose have better performance and cost than the competitors.

The facts suggest it is Samsung customers (and perhaps a few other brands) who care more about the brand than performance and cost.

2 comments

There's also the OS and other aspects of the walled garden that you must choose between an iPhone and some other flagship. I personally select for some perceived optimization of attributes such as "has Android" and "has good value for price" among other things. If Apple made a phone like that I might buy one. Unfortunately, all of their phones have iOS.
How many apps have you sideloaded?
Google curates the play store with a much lighter touch than Apple curates its store. Possibly because they don't want to drive people to sideloading.
It’s still a walled garden.
The wall is pretty low, when you download an apk and open it, it asks you if you want to unlock the gate. In earlier builds of Android, you had to find the setting yourself, which was at least a little harder.
What percentage of users actually have a version of Android where that’s all it takes to install a downloaded apk?
Don't call it a garden. That's just propaganda from the dictators.
IDK, a handful. The point I was trying to make is less about the selection of apps and more about the actual operating system.
Hundreds. I develop apps for my own devices. This is supposed to be a forum for technologists.
“Hundreds. I develop apps for my own devices. This is supposed to be a forum for technologists.”

Sideloading doesn’t refer to installing apps you have developed yourself.

It’s about distributing software outside of app stores.

> Sideloading doesn’t refer to installing apps you have developed yourself.

If you can do one, you can trivially do the other. It's effectively the same feature to the end user. I develop my own apps and upload them to cloud storage to install them on all my devices.

This is not correct.

You can install your own app on your own iOS device without using the store, but you cannot distribute to end users.

That’s why we say Android supports side loading but iOS does not.

The two things are not one and the same.

Apple computers have always been slower and more expensive than their non-Apple counterparts, and this gap has been larger recently due to sourcing from the struggling CPU vendor and the struggling GPU vendor. Worse, the software adds a 30% performance penalty on top.

https://www.phoronix.com/scan.php?page=article&item=macos101...

Their phones were slower at productivity tasks than midtier phones from the previous generation for many years.

https://www.youtube.com/watch?v=emPiTZHdP88

https://youtu.be/hPhkPXVxISY

https://youtu.be/B5ZT9z9Bt4M

I agree that Samsung's phones are also overpriced.

“The software adds a 30% performance penalty on top”

That seems like a straight up falsehood.

Which is why I provided a link to show it. Whenever I see IntelliJ IDEs on Macs, they seem so sluggish, and the benchmarks in that link show that Java2D is several times slower on MacOS on the same hardware.

iOS is even worse, taking vastly superior hardware and still managing to perform worse on standard productivity tasks.

The post doesn’t substantiate the claim: “The software adds a 30% performance penalty on top”. It shows performance on an extremely narrow test which clearly doesn’t represent general performance.

As to your claim about iOS. There is literally nothing to substantiate it.

You are simply lying and hoping nobody checks.

> The post doesn’t substantiate the claim: “The software adds a 30% performance penalty on top”.

From the link I posted: "Ubuntu 19.10 meanwhile had a 29.5% advantage over Apple macOS..."

Ubuntu 20.04 is faster still on that set of benchmarks, and ClearLinux has a 10% performance increase on top of that.

>It shows performance on an extremely narrow test.

No, it includes a very broad range of tests. I just highlighted one of them, on which MacOS performs particularly poorly and which affects software a lot of us use.

> As to your claims about iOS. There is literally nothing to substantiate it.

I gave you three links to substantiate it. It also matches my own experience.

Those results rely on Java and OpenGL.

These technologies are long deprecated on Apple platforms.

It’s completely unrepresentative. But sure, if you rely primarily on Java or OpenGL for your workloads, I agree that a Mac isn’t the right choice for you.

It’s a lie to say “The software adds a 30% performance penalty on top” based on these results. It doesn’t.

If you have something credible to link to about iOS performance being slower, I’m interested, but I’m not going waste time watching YouTube videos that nobody else is going to bother with.

If it’s that bad, you’ll be able to find some credible analysis in writing. I’m guessing you can’t.