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by kqr
2027 days ago
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> A common fix for this issue is to use two sets of coordinates: you can for instance represent your world as a grid with fixed-size cells, then you translate all your models into the local cell before computing anything, this way you always have good enough precision since you effectively limit the amplitude of your floats. Isn't this in practise creating a double-precision float by adding a second "significant figure" in a "base float" system? |
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It's somewhat reminiscent of segmented memory in a way.