|
|
|
|
|
by ender341341
2027 days ago
|
|
Kind of but you get significantly better precision than if you just use a normal double float type because doubles only push the issues further out. Especially in games you're likely already breaking the world into cells for streaming chunks into/out of memory anyways. |
|
You can't represent infinite precision with finite bits so you must run into an issue eventually.