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by peetle
2051 days ago
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This look exciting, but I am obsessed with the lack of subpixel rendering for fonts in godot (imgui, nanovg, etc). The fonts just look crummy to me. As I understand it, subpixel rendering is a treacherous patent landscape. Is that the reason why it is consistently missing from these tools? |
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Maybe I should clean up and open-source my subpixel text renderer that uses dual-source blending....