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by Jasper_
2054 days ago
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It's more because it's a fairly niche technique that requires either dual-source blending or constant blend colors, things that game rendering engineers don't think about often. It's also tricky to make work with transparency, which is the reason OS X ditched it. Basically, nobody in the video games space does it frequently. Maybe I should clean up and open-source my subpixel text renderer that uses dual-source blending.... |
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