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by bsoft16385 2055 days ago
The one thing I will note is that most of what you have said about performance is relevant primarily in the AAA game space (and in higher end mobile titles, which increasingly look like AAA games).

In the indie space, you see a lot more titles where performance is a secondary consideration. The concept (and the style of the visuals) is often more important than having cutting edge graphics.

There are also segments of the business that are more like enterprise software. If you look at something like League or WoW, you have titles that are continuously evolved over many many years, and getting the infrastructure right matters a lot.

1 comments

"In the indie space, you see a lot more titles where performance is a secondary consideration"

With the added mention that the game still has to run smoothly, otherwise it's extremely annoying, no matter how great the concept.

But for a lot of indie games smooth running is not a significant problem, because simply their scenes are not complex enough and it is not a big deal even if they are written on some programming language which is not of the highest performance ones like C# or Java (The original version of Minecraft for example is written in Java). There are many successful indie games which are even not 3D (FTL or Darkest Dungeon for example).