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by ddeck
2055 days ago
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Congratulations on the project! The description mentions targeting embedded applications. What's the definition of embedded in this context? I see "several hundred kilobytes of RAM" mentioned - What's a minimal configuration likely to look like? Just trying to get a feel for the typical embedded application that you'd be targetting. Most of the embedded work I do is with <= 64kb RAM, which I'm guessing is not your target. It might be helpful if you could perhaps contrast the product with existing (similar?) libraries such as as LVGL[1], uGFX[2] etc. [1] https://github.com/lvgl/lvgl [2] https://ugfx.io/ |
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We need to make our description a bit more precise - and we're working on comparisons. In terms of pure RAM usage (as opposed to ROM) in our experience the display resolution contributes a lot to what's left (unless there are dedicated frame buffers). So if you mention <= 64kb RAM, what kind of displays are you typically dealing with?
Generally I think we're aiming a little above LVGL/uGFX in terms of configuration, but also with with a much richer UI / features.