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by tronical
2058 days ago
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Hi ddeck! We need to make our description a bit more precise - and we're working on comparisons. In terms of pure RAM usage (as opposed to ROM) in our experience the display resolution contributes a lot to what's left (unless there are dedicated frame buffers). So if you mention <= 64kb RAM, what kind of displays are you typically dealing with? Generally I think we're aiming a little above LVGL/uGFX in terms of configuration, but also with with a much richer UI / features. |
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Typically displays with integrated SRAM. To give an example, a recent project used a 480x320x16-bit display and an MCU with 64kb SRAM. The display/drawing buffer took 38kb of that (i.e. 1/8 of the display).