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by Pulcinella
2080 days ago
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I’ve heard it’s literally this. Every asset is duplicated for every map or level it appears in to speed up load times and to make it easier for development teams to work independently on different maps without stepping on each others toes. Also the assets aren’t compressed for faster load times, especially on console. Don’t know how true it is. |
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This is one of the hopes for the new generation of consoles with fast random-access storage, that much of this duplication can be eliminated, see: https://twitter.com/laurakbuzz/status/1240312373719769089