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by mikepurvis 2080 days ago
It's pretty much a straight trade of load times vs storage— didn't matter back when games were streamed from disk, but it sucks now that they're installed. It's just that load times are measurable and often criticized, whereas no one really talks about installation size, except maybe to remark on it when it's unexpectedly small— for example, FromSoftware's Sekiro, which clocks in at just under 13GB.

This is one of the hopes for the new generation of consoles with fast random-access storage, that much of this duplication can be eliminated, see: https://twitter.com/laurakbuzz/status/1240312373719769089