| it's a completely different game to even how it was in Cataclysm/Pandaria it's now a single player game for nearly everyone (unless you're a higher level raider) the vast majority of players will push a button, the game then automatically forms a group, teleports you to the dungeon/raid, which is then completed without anyone saying a word (and it is almost impossible to lose) the other players might as well be bots loot is now dished out individually and automatically by the game: no interaction with other players is needed higher level raiders experience the same content, just at a higher difficulty (which does require an organised group) Blizzard has optimised out the massively multiplayer part of the MMO, and with new "features" like PvP/mob scaling they've obsoleted the RPG elements too (leveled up? your character is now weaker!) sadly: what's left is a skinner box collection game with many infinite grinds to force you to play by exploiting the fear of falling behind your peers |
To be fair, this is not really new. It already was this way 10+ years ago at the end of WotLK when I started playing it for a bit.
> Blizzard has optimised out the massively multiplayer part of the MMO, and with new "features" like PvP/mob scaling they've obsoleted the RPG elements too (leveled up? your character is now weaker!)
Argh, that is ugly. Does this mean I can't farm old Dungeons/Raids and Low-Lvl-Areas on my own anymore? This was quite nice to chill from time to time.