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by slightwinder
2081 days ago
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> the vast majority of players will push a button, the game then automatically forms a group, teleports you to the dungeon/raid, which is then completed without anyone saying a word (and it is almost impossible to lose) To be fair, this is not really new. It already was this way 10+ years ago at the end of WotLK when I started playing it for a bit. > Blizzard has optimised out the massively multiplayer part of the MMO, and with new "features" like PvP/mob scaling they've obsoleted the RPG elements too (leveled up? your character is now weaker!) Argh, that is ugly. Does this mean I can't farm old Dungeons/Raids and Low-Lvl-Areas on my own anymore? This was quite nice to chill from time to time. |
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Most zones have ranges, e.g. level 1-60. So coming back to that zone at lvl 120, you can easily defeat even the most scaled up monsters. Old dungeons/raids are easily soloable at max level.
The zone scaling has made leveling a much better experience, since you can skip the more this-was-made-15-years-ago content without being stuck without quests/content to do.
I personally really like the pvp scaling as well since it results in a much higher volume of interesting fights. Its also sort of a necessary evil that comes with the zone scaling, since people do zones out of order. E.g., a level 30-60 zone will have level 30s and level 60s questing in it, and pvp with a level gap like that is boring for both parties